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Old Sep 06, 2006, 02:48 AM // 02:48   #21
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There was an old suggestion asking for characters who have completed the game to have any skills that the particular character had unlocked to be available to all future characters at a 25-50% reduction in price.
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Old Sep 06, 2006, 01:27 PM // 13:27   #22
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I'm definitely feeling the pain of raising a Canthan ele. Maybe I don't need *every* skill, but I would like to see all of my PvE characters PvP ready, and that requires a healthy amount of skills from each secondary in addition to my primary.

Factions characters get jipped. The gold reward from quests isn't enough to pay for skills (ie. if you do enough quests to get enough exp for 1 skill, you won't have enough gold) and quests that give 1 skill point as a reward most certainly don't give out enough gold to spend it. Even if you don't look at the quests that give out 1 skill from each of your professions, Tyrians also have a few quests that can be done for just their primary or secondary, which can be done for every profession as additional secondaries get unlocked. Cantha doesn't have an option to quest for skills from your other secondaries.

I would definitely like to see a discount for skills I've already unlocked, as well as a discount on Signet of Capture (it *used* to be half the price of a regular skill).
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Old Sep 06, 2006, 06:02 PM // 18:02   #23
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/not signed

The skill system is great the way it is. I've had no problem getting the skills I need for any particular build either in terms of skill points or gold.

Just save your gold and get your skills as you need them. Since you've probably already unlocked them they shouldn't cost more than a few hundred gold to buy 8 skills. Starting at 50g and increasing as you buy your skills.
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Old Sep 06, 2006, 06:35 PM // 18:35   #24
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Well, i cant say i would /sign this petition based on cost alone, but it is rather difficult to get the skills you need in factions. The reduction of price is not the way to go with this.

The idea of making those monestery credits, imperial requisitions, luxon totems etc useable for skills is a better idea. I cant tell you how many of those side quests i just dont do, simply because theyre not rewarding... XP rewards are only useful to you to get to level 20, then theyre useless. You can get skill points faster by killing aatxes than by killing am fah. The idea is this:

Make the quests rewarding: You can pay for skills at the skill trainer with imperial requisitions/monestery credits. 3 credits per skill should be adequate enough to make the side quests rewarding.

I do agree with one thing tho, 1k per skill supports grind, which is against the original philosophy of the game, no matter how much you argue it. Sure you might always enough money to get all the skils you need, but what if you dont do a fow trip or an elite mission every night...you have to farm minos in elona reach, thats what. And lets face another thing, Factions pve has no variety. Once you get off of shing jea island, you dont fight a single animal until senji's corner or the kappas in the sewers, then not again until you get out of the city. Its such a chore to get out of the city its not fun.

Lets face another thing: you dont always know what skills you *need*

/signed, but not for price reduction, but in favor of making skills easier to get.
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Old Sep 08, 2006, 01:07 AM // 01:07   #25
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I think it is a great idea, obtaining skills which you have already obtained should not be as expensive as obtaining them for the first time. Factions grants you a handful of skills from several classes at the begining so you can test out several options and get a feel for different class strengths, so it doesn't actually give you less skills, it just gives you unrelated skills of which you will only be able to use about 5 or 7, and than you have to earn a great deal of medial skills at the begining, which hikes the starting price very quickly to 1k for many more skills than in prophecies. In prophecies you will barely pay 1k for a dozen skills by the time you finish the game if you quest for all the skills you can earn, but in factions you will easily be paying 1 k for the vast majority of your skills, and be broke long before you fill out all of your secondary proffessions skills.

I think this comes down to the focus of this game. People have come to the conclusion that GW is an RPG, even an MMO, but IMO, it is really a strategy, and that is the best part about it. Anet fames itself for axeing the grind (read the back of the Game of the Year Prophecies package), and that basicly means cutting down the Character Developement phases of the game and focusing on the "completed character" content. This is why levels stop at 20 and the challenge of the game is set for limited levels. But skill grind is still a very significant part of grind, just being level 20 means almost nothing, the right skill combinations, weapons and armor are everything, that plus player ability. If Anet really wants to axe the grind, they need to improve skill aquisition, the PvP package is a scam IMO, we need an inclusive function to earn skills faster, primarily for our PvE characters, as well as our PvP characters.

I can understand spending a significant amount of time unlocking and accessing brand new skills with new characters, but when it comes to repeating the game, repeating characters, even repeating the same class with a character replacement (because you didn't like the name or something), grinding for skill points and money to buy skills is downright grinding, and a tarnish on the games claim to "Axed the Grind". I say it is high time for some action behind their claims, and moving to the next level of grind reduction in GW.

Last edited by BahamutKaiser; Sep 08, 2006 at 01:13 AM // 01:13..
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Old Sep 08, 2006, 10:27 AM // 10:27   #26
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Quote:
Originally Posted by boko
My suggestion is to make unlocked skills free. I think it's still ok to pay for skills you have never unlocked before and for Signet of Capture.
Signed, but not for free, just cheaper, something like 500 gold instead of 1k. I play lot of pvp with my pve toon and I earn lots of balthazar points, but I can't use it for my character, I don't think it is logical.
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Old Sep 09, 2006, 05:19 AM // 05:19   #27
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Well, here's definitive proof that they will never be free:
Quote:
Originally Posted by Gaile Gray
According to the design team, we have no intention of offering unlocks for PvE characters. To do so would totally obliterate the reason for playing PvE to begin with, and would muddy the line between the many benefits of creating a PvE player and raising it to Level 20 and making an inst-character that is already max level.
http://www.guildwarsguru.com/forum/s...6&postcount=31
If they did make them free, the PUP's would give you all skills for pvp and pve which would be very very bad.
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Old Sep 09, 2006, 05:27 AM // 05:27   #28
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well boko, i'm not shure how long u've been playing but it used to be that skills cost like anywhere from 100~300gp each(?). Then as tONYY stated in the SF update that all changed.

It's never bothered me, as 1k is nothing to make. You don't need to farm for that much. Yes, there are no skill quest in factions like in prophicies, but you also don't get money from quest like in prophicies, which over time builds up. Just palying through the game should get you enough money to buy the skills you see as nessecary.

so /notsigned
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Old Sep 09, 2006, 01:04 PM // 13:04   #29
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Your not paying to "get" the skill. You are paying for the skill trainer to train you in the use of a particular skill in question.

Skill trainers are the only way of getting certains skills therefore they can charge what they like to teach them to others.
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Old Sep 09, 2006, 05:11 PM // 17:11   #30
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Unlocks are what we get for Factions of Balthazar in PvP, we arn't asking for unlocking which allows us to access skills on all of our characters, we are asking for the monitary cost of skill training to be reduced.

Please keep unassociated material out of this conversation, whether or not unlocks is allowed for PvE has nothing to do with cheaper/free skill training in PvE.
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Old Sep 09, 2006, 05:22 PM // 17:22   #31
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Quote:
Originally Posted by BahamutKaiser
Please keep unassociated material out of this conversation, whether or not unlocks is allowed for PvE has nothing to do with cheaper/free skill training in PvE.
If you bother to read the very title of this thread, it says make unlocked skills cheaper/free in pve. So it is entirely relevant in every way. If skills you had already unlocked were made free, then unlocking skills through the ingame store would essentially also unlock them for pve. The idea of making them cheaper is still valid, but I was just pointing out that the notion of making them "free" is completely out the window.

Last edited by Knightsaber Sith; Sep 09, 2006 at 05:28 PM // 17:28..
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